Optional
x: numberOptional
y: numberOptional
z: numberOptional
order: EulerOrderOptional
unit: AngleUnitReadonly
isTHREE.Euler.DEFAULT_ORDER
Static
DEFAULT_Get pitch in degrees
Pitch in degrees
Get roll in degrees
Roll in degrees
Get yaw in degrees
Yaw in degrees
Convert the Euler angles to a vector
Optional
unit: AngleUnitAngle unit to use in vector
Vector output of Euler angles
use Euler.toVector
Static
fromConvert quaternion to euler
Quaternion
Optional
order: EulerOrder = 'XYZ'Euler order
Euler instance
Static
fromConvert rotation matrix to euler
Rotation matrix
Optional
order: EulerOrder = 'XYZ'Euler order
Euler instance
Serializable THREE.js Euler