Optional x: numberOptional y: numberOptional z: numberOptional order: EulerOrderOptional unit: AngleUnitReadonly isTHREE.Euler.DEFAULT_ORDER
Static DEFAULT_Get pitch in degrees
Pitch in degrees
Get roll in degrees
Roll in degrees
Get yaw in degrees
Yaw in degrees
Convert the Euler angles to a vector
Optional unit: AngleUnitAngle unit to use in vector
Vector output of Euler angles
use Euler.toVector
Static fromConvert quaternion to euler
Quaternion
Optional order: EulerOrder = 'XYZ'Euler order
Euler instance
Static fromConvert rotation matrix to euler
Rotation matrix
Optional order: EulerOrder = 'XYZ'Euler order
Euler instance
Serializable THREE.js Euler