Interface DecomposeProjectionMatrixRet

interface DecomposeProjectionMatrixRet {
    cameraMatrix: Mat;
    eulerAngles: Mat;
    rotMatrix: Mat;
    rotMatrixX: Mat;
    rotMatrixY: Mat;
    rotMatrixZ: Mat;
    transVect: Vec4;
}

Properties

cameraMatrix: Mat
eulerAngles: Mat
rotMatrix: Mat
rotMatrixX: Mat
rotMatrixY: Mat
rotMatrixZ: Mat
transVect: Vec4