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# Class Absolute3DPosition

Absolute cartesian 3D position. This class extends a Vector3. This location can be used both as an absolute location or relative location.

## Properties

### accuracy

accuracy: number

Position accuracy

isVector3: true

### orientation

orientation: Orientation

Orientation at recorded position

### referenceSpaceUID

referenceSpaceUID: string

Position reference space UID

### timestamp

timestamp: number = ...

Position recording timestamp

### unit

unit: LengthUnit = ...

Position unit

### velocity

velocity: Velocity = ...

Velocity at recorded position

deprecated

use linearVelocity and angularVelocity instead

x: number

y: number

z: number

## Methods

### add

• Adds v to this vector.

### addVectors

• Sets this vector to a + b.

### copy

• Copies value of v to this vector.

### cross

• Sets this vector to cross product of itself and v.

### crossVectors

• Sets this vector to cross product of a and b.

### distanceToManhattan

• distanceToManhattan(v: Vector3): number
• deprecated

Use {@link Vector3#manhattanDistanceTo .manhattanDistanceTo()} instead.

### distanceToSquared

• distanceToSquared(v: Vector3): number
• Computes squared distance of this vector to v.

### divideScalar

• Divides this vector by scalar s. Set vector to ( 0, 0, 0 ) if s == 0.

### dot

• dot(v: Vector3): number
• Computes dot product of this vector and v.

### fromArray

• Sets this vector's x, y and z value from the provided array or array-like.

#### Parameters

• ##### array: number[] | ArrayLike<number>

the source array or array-like.

• ##### Optional offset: number

(optional) offset into the array. Default is 0.

### fromBufferAttribute

• fromBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute, index: number): Absolute3DPosition

### getComponent

• getComponent(index: number): number

### length

• length(): number
• Computes length of this vector.

### lengthManhattan

• lengthManhattan(): number

### lengthSq

• lengthSq(): number
• Computes squared length of this vector.

### manhattanDistanceTo

• manhattanDistanceTo(v: Vector3): number
• Computes the Manhattan length (distance) from this vector to the given vector v

### manhattanLength

• manhattanLength(): number
• Computes the Manhattan length of this vector.

### multiplyScalar

• Multiplies this vector by scalar s.

### negate

• Inverts this vector.

### normalize

• Normalizes this vector.

### random

• Sets this vector's x, y and z from Math.random

### set

• Sets value of this vector.

### setLength

• Normalizes this vector and multiplies it by l.

### setScalar

• Sets all values of this vector.

### setX

• setX(x: number): Vector3
• Sets x value of this vector.

### setY

• setY(y: number): Vector3
• Sets y value of this vector.

### setZ

• setZ(z: number): Vector3
• Sets z value of this vector.

### sub

• Subtracts v from this vector.

### subVectors

• Sets this vector to a - b.

### toArray

• toArray(array?: number[], offset?: number): number[]
• toArray(array?: Vector3Tuple, offset?: 0): Vector3Tuple
• toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>
• Returns an array [x, y, z], or copies x, y and z into the provided array.

#### Parameters

• ##### Optional array: number[]

(optional) array to store the vector to. If this is not provided, a new array will be created.

• ##### Optional offset: number

(optional) optional offset into the array.

#### Returns number[]

The created or provided array.

#### Returns Vector3Tuple

• Copies x, y and z into the provided array-like.

#### Parameters

• ##### array: ArrayLike<number>

array-like to store the vector to.

• ##### Optional offset: number

(optional) optional offset into the array-like.

#### Returns ArrayLike<number>

The provided array-like.

### Static fromArray

• fromArray(array: number[]): Vector3